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Devlog
Playtest Round III
September 25, 2020
by
Al Sumstad
ADDRESSING PREVIOUS FEEDBACK In the last playtests, most of the players were concerned with the lack of visuals around the scene and lighting glitches on the terrain; someone was concerned with the si...
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Art and Movement Update
September 23, 2020
by
Al Sumstad
The information about important control keys (beyond the basic WASD and Spacebar) is now on a UI pop-up at the start of the game. This makes it more obvious what the player is able to do. The Butterfl...
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Playtest Round I & II
September 14, 2020
by
Al Sumstad
ROUND ONE I had a few people playtest the first version of Wasteland and provided these questions. THE QUESTIONS 1. Does the world scale feel accurate? Specifically, scaling to the tree in the scene a...
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General Update
September 14, 2020
by
Al Sumstad
The NPC model has been finalized as a butterfly with animated wings. It captures the inviting and whimsical appearance of a manipulative NPC; players who played Spyro or Legend of Zelda might be incli...
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Texture Update
September 14, 2020
by
Al Sumstad
Windows build for first prototype is available to download on drive: https://drive.google.com/file/d/126yuQU-DIgJ0YRNjPhwTePvVyAvT70zP/view?usp=sharing Wasteland is a 3D, third person “walking simul...
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Whitebox
September 14, 2020
by
Al Sumstad
Above: The whitebox layout of the explorable map. The orange circles are where the NPCs that need to be found are , and the purple circle is where the player starts. The raised areas are where there w...
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Wasteland Pitch
September 02, 2020
by
Al Sumstad
Overview A 3D, third person “walking simulator” set in a nighttime forest. There is a narrative the player follows about moving on when something is difficult – perhaps because it is difficult...
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