Playtest Round III
Wasteland » Devlog
ADDRESSING PREVIOUS FEEDBACK
In the last playtests, most of the players were concerned with the lack of visuals around the scene and lighting glitches on the terrain; someone was concerned with the size of the moon being huge. They also thought the moving NPC flew too fast to keep up and that there needed to be more activities to try. The most important was that players did not know they could interact with things by pressing E because the controls information was only at the beginning.
The game is at a new state where I have added:
- A smaller, more natural feeling moon.
- The terrain is painted with different textures and now has details and trees, which seems to have fixed the flashing ground bug.
- The way the NPC moves was changed by a strict animation to a physical movement which makes changing their speed easier. They can now also stop when the player walks up to them instead of stopping at a pre-defined moment.
- Collectables were added in hidden locations.
- There is now a menu with the controls listed that can be brought back up when TAB is pressed.
ROUND THREE
QUESTIONS
- How does the speed of the NPC feel? Does it move naturally?
- What mood do you feel exploring?
- Do you find it easy to get lost, or do you find it easy to remember where certain landmarks are?
- Is the scene too dark? If it was made darker (with mechanics to increase the amount of light), would it be too annoying to you?
- Did you find any terrain bugs or places you got stuck (please screenshot the location!)
- Anything else you would like to comment?
BUGS
- NPC stopped moving and would not start moving again when a player stayed for a long time in its stopping range.
- Dialogue keeps skipping to a random line, making the players miss information.
- A collectable pair was too high to reach.
- "Bug" from my perspective: finding the collectables before finding the NPC.
MECHANICS
- Camera sensitivity still feels too high.
- The speed felt slow and players were not aware of when they were out of stamina because there was no visual or auditory clue.
- Initially easy to remember landmarks, but there aren't many different landmarks after the cave. Add more unique set dressings to act as landmarks for locations.
AESTHETIC
- The color palette is nice, but the darker trees stick out as odd.
- It would be annoying if it was any darker because the environment is enclosed The lighting is fine as it is currently. Free up the environment more if there were to be less light.
- Mood: feels wanderlust, interested in what could be found and determined to find the collectables.
- The music is nice. (Thank you Kevin MacLeod for creating great free use music!)
Get Wasteland
Wasteland
Status | In development |
Author | Al Sumstad |
More posts
- Art and Movement UpdateSep 23, 2020
- Playtest Round I & IISep 14, 2020
- General UpdateSep 14, 2020
- Texture UpdateSep 14, 2020
- WhiteboxSep 14, 2020
- Wasteland PitchSep 02, 2020
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