Whitebox


Above: The whitebox layout of the explorable map. The orange circles are where the NPCs that need to be found are, and the purple circle is where the player starts. The raised areas are where there will be trees that are too thick to move through and the lower areas are traversable paths. I am considering having a "breadcrumb" mechanic where the player can choose to instantiate an object on the ground every few seconds.

(The multiple NPCs are being scrapped)

A close up of the first-person camera for the player and the tree they start by.

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