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Devlog
Low Polymorph
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Devlog
Al: Last Changes
December 04, 2020
by
Al Sumstad
Here are the changes I made addressing planned changes from the Open Beta's feedback. Audio feedback to let the players know when they are successfully damaging an enemy. Peyton's Flames and Freeze sc...
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Peyton: Open Beta Feedback
December 01, 2020
by
Peyton Breech
From the feedback from the open beta stage of the game, I am going to implement the following changes: -Increasing the damage of the flame attack -Creating a tutorial UI for when the player interacts...
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Al: Open Beta Feedback
December 01, 2020
by
Al Sumstad
#al
After reviewing the feedback for the latest version with the team today, I have plans to make a few updates before the final version on Wednesday. Audio feedback to let the players know when they are...
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Open Beta Feedback
November 30, 2020
by
faithf00
Notes from the playtest results: Make the book in the tower show the controls Teleport back to where you were when you heal Screen shake sound plays every time you enter the tower Turn down the au...
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Faith: Open Beta Feedback
November 30, 2020
by
faithf00
#art, #UI
Based on the feedback the team has received I have a couple changes that I am able to make before this Wednesday. * The players were able to walk through the wizard towers so I need to create a colli...
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Narrative Update v2
November 16, 2020
by
Al Sumstad
#Al
New Content and Fixes Developed/named/wrote dialogue for the Druid/Wizard/Witch. Finish finding SFX: battle music, more monster noises, spells, ambient sounds, and damage hits. Made colliders around...
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More UI
November 15, 2020
by
faithf00
#Art, #UI
I created a generic health bar for enemies and a more interesting one for the player character which is the potion bottle...
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Art Creation
November 11, 2020
by
faithf00
#art, #Blender, #Procreate
The game required a low poly wizard tower and better UI. I created the wizard tower in Blender and the UI elements in Procreate. The text box has not been implemented into the game yet...
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Summary of Feedback
November 11, 2020
by
faithf00
#playtest
After having each team member watch others playtest our game we each wrote about what we noticed. Here is a list of important changes that we all found after the playtest. * The player character was t...
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Peyton: Playtest 2 Update
November 11, 2020
by
Peyton Breech
Prepared Questions: Does the level's layout too large or too spread out? Do all of the audio components sound well/mixed well? What do you think of the spells in the game? Playtester Feedback: Flames...
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Al: Playtest Version 2
November 11, 2020
by
Al Sumstad
#Al, #playtest
Playtest Results of our second version of Low Polymorph. Prepared Questions What is your opinion on the spells, re: functionality? options? What are your thoughts on the layout of the level? Especial...
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Playtest Continued
November 10, 2020
by
faithf00
#playtest
The team participated in another playtest and here are the results from when I was overseeing the playtesters. Some small issues such as people can just walk over any hill, or they can spam the attac...
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Al: Narrative Update v1 and Feedback
November 03, 2020
by
Al Sumstad
#Al
Summary of the Deep Background Lore Reagan Tombend is a novice wizard training in the magical arts alongside other magic users in a small abbey away from the village of Roundrock. The village and the...
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Al: Update Week 10/26
October 28, 2020
by
Al Sumstad
#Al
Update from October 21st - October 28th On Wednesday the 21st, I messed with the terrain tool and figured out how to achieve the polygonal style by turning the resolution down and using geometric shap...
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WhiteBox Update
October 23, 2020
by
faithf00
Some screenshots of our whitebox...
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Al: Whitebox Playtest Review
October 21, 2020
by
Al Sumstad
#Al
The whitebox area seems too crowded in the later areas; the opening area with the wizard towers seems more balanced, but the scale is still off in that it is a little small for the character and their...
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Peyton's Playetst Report
October 21, 2020
by
Peyton Breech
With the camera that was in developed for the game, it decreased the field of view for the game as I was able to just quickly fly around the map. The type of controller the game will have will be firs...
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Faith's Playtest Review
October 21, 2020
by
faithf00
From the whitebox playtest that we created I already have some changes in mind. A simple one is that I need to adjust the location of the arena since it is off center. Also many people commented about...
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Playtest Notes
October 21, 2020
by
faithf00
This playtest was based off of a whitebox that we had created. Most of the feedback was about the terrain. People liked it was a natural theme but they wanted the mountains on the edge to be taller...
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Peyton's Role
October 14, 2020
by
Peyton Breech
My role for the project will be programming. I will be responsible for implementing all of the in-game mechanics, character/enemy movement, spells to be cast, and scene transition. There will be other...
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Al: Roles in Development
October 14, 2020
by
Al Sumstad
#Al
Low Polymorph Overview Low Polymorph is a first person 3D action-adventuring game. The player uses a keyboard and mouse to move their novice wizard character and cast the spells Teleport, Fireblast, a...
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Faith's Roles
October 14, 2020
by
faithf00
#White Boxing
I will be in charge of dealing with art and assets in the game. As for the level design white boxing I will be in charge of the parts of the topdown layout that are colored blue. This includes the fir...
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