Peyton's Playetst Report


With the camera that was in developed for the game, it decreased the field of view for the game as I was able to just quickly fly around the map. The type of controller the game will have will be first person controller that will be somewhat limited on movement so that the idea of a wizard is not super agile/quick. With the area that I designed, the scaling on the overall walls does need to be decreased as the mountainous region almost seems too pointy.

Get Low Polymorph

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